Once you take a mission, a chopper bearing your team will be dispatched, and shortly will arrive at the mission zone. They also can't be used for certain plot-critical missions, or missions dealing with base captures or attacks. You can choose to send your crack team of commandos, or delegate the mission to other teams - you don't have any influence over these other teams, and really the only feedback you get on their performance is whether they won or lost the mission. Most of the game's missions are semi-random, and appear around the globe at intervals. They can also be sent off to training for specific skills. Getting your guys killed isn't particularly smart, as they level up with experience and improve their skills. There's no financial model, unlike the older X-Com games, and no resources beyond the time of your scientists and your stockpiles of weapons and new recruits. They have a trick or two up their sleeves, too. You can also capture new bases, broadening your area of influence and enabling your forces to be more effective - don't expect the aliens to let you get away with this, though, as they'll attack your bases, given half a chance. Thankfully, you start with a military base, an infinite supply of fighter jets, and a basic selection of weaponry.Īs time moves on, you gain new recruits for your squad, and your scientists and engineers can research and develop new technologies - new weapons, armour, base facilities, upgrades for your jets, and more general investigation into the nature, origins and purpose of this new enemy. Anyway, just about everyone's dead, and the aliens are zooming around the world in flying saucers like they own the place. Your team of soldiers represents the last, best hope of humanity, or something. Most of humanity is destroyed, and its major cities lie in ruins, with strange mutants wandering the streets. The game takes place in the aftermath of a huge alien attack on the Earth. There are a good number of significant differences, though - the strategy segments are real-time (although pauseable), the plot is different, the base-building element is greatly stripped down, and much of the equipment is different. Its developer, Czech studio Altar Interactive (which was also responsible for the excellent RTS, Original War) has taken many of the themes from the original X-Com game. UFO: Aftermath, while it's not an official sequel, is heavily inspired by this classic game. Spurred on by the increasingly high-tech invaders, your scientists developed many new weapons and tools over the course of the game, so that whereas your team started with conventional weapons and armour, they ended up with powered armour, jetpacks, laser rifles and psychic powers. The plot was an intriguing tale of escalating alien incursions into a near-future Earth, and the international defence force formed to repel them. X-Com: UFO Defense (or UFO: Enemy Unknown, as it was known in Europe) had both a global-level base-building and management section, and a small-scale, turn-based strategy mode. Way back in 1994, fondly remembered publisher Microprose released a squad-level strategy game that was destined to be remembered as one of the best examples of the genre.
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